Systems-focused engineer specializing in low-level CUDA optimization, Rust tooling, and Go backend services.
Performance across four engineering signals.
Builds high-performance systems spanning GPU-accelerated computing, developer tooling, and backend infrastructure. Experience implementing custom CUDA kernels, database-backed webhook engines, and environment drift detectors in Rust.
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Implementations of a few image denoising algorithms in CUDA
A dev environment drift detector written in rust
A web hook delivery service written in go
A lightweight CUDA fused attention kernel for NVIDIA Ampere GPUs
Activity across public repositories and open-source contributions over the last 12 months.
Numbers pulled directly from LeetCode. Contest performance and problem-solving activity analyzed.