Systems and performance-focused engineer with experience across GPU acceleration, CLI tooling, and backend services.
Performance across four engineering signals.
Experience developing GPU-accelerated algorithms and low-level CUDA kernels for parallel processing tasks. Practical systems engineering spanning Rust CLI utilities and Go-based webhook infrastructure. Active algorithmic problem solving with over 100 medium and hard challenges completed.
Numbers pulled directly from connected sources. Refreshed every 12 hrs.
Auto-detected from GitHub. Tech stack inferred. AI summaries generated.
Implementations of a few image denoising algorithms in CUDA
A dev environment drift detector written in rust
A web hook delivery service written in go
A lightweight CUDA fused attention kernel for NVIDIA Ampere GPUs
Activity across public repositories and open-source contributions over the last 12 months.
Numbers pulled directly from LeetCode. Contest performance and problem-solving activity analyzed.